WEBVTT

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All right, hello, everybody, and welcome to another day of Faustem.

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We're going to get started here with our next talk.

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We have Pablo from Spain, the founder of Penn Bot, talking about open source design,

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the wake-up call for developers.

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So thank you.

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Let's have a warm welcome, we're going to have a place.

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All right, hello, everyone.

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Welcome to my amazing talk on this very great main track.

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So yes, this is the talk for today, open source design,

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the wake-up call for developers.

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Who here is, by the way, a developer.

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No surprise.

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So yeah, I'm Pablo with Muthgith.

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I'm Ciong of Honor of Penn Bot.

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And this is my 18th Faustem.

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First one was 2006.

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And I think when you, so it's not 18th in a row,

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like I had to miss a couple.

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But when you keep attending Faustem for 18 editions,

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I think there are two things that

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the two perspectives that you are entitled to share.

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One is climate crisis.

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There is a change in Brussels.

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We can feel it.

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For those of you that we're here, like in 2012,

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or even in 2008, there is a sad shift.

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I miss the harsh winter of Brussels.

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If you can say something like that, I can say that.

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But the second perspective is that some things have

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not changed in how we build open source.

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And one of those things is how we treat design

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in open source, how we treat the user experience.

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So up to 18 editions, I think I can contribute to that conversation.

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And I'm going to try to convince you about these three ideas.

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One that we have been dispossessed of good user experience,

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of good design in open source.

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It's face it.

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We're not famous.

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Open source is not famous for having the best design in Absofa.

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Then I will try to convince you about how important is to rethink

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or think for the first time what is a design contribution.

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We know what a code contribution is, but what is actually

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a design contribution, and why solving that matters.

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And then finally, of course, I'm going to deliver this key point

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about that, for me, open source has to have both open source code

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and open source design.

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It is when you have both that you can really

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be proud of speaking about open source.

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So let's start with the first one.

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This process, we've been dispossessed in a way it's our fault.

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I think when you come from a scientific and technological background,

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you might think that from small principles, everything

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important will eventually emerge, including the interaction

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with the user.

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And so I'm here to tell you that good user experience doesn't

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emerge just because we have a collection of specifications

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and requirements as a solid foundation.

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It is something that you have to consider from a more cognitive level

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and then go down.

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So as long as we think that we can solve design

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with this spec-driven approach, we won't really

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have true user experience or really meaningful user experience.

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And you can think of how we've

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treated technology programming languages, different tools

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to solve different problems.

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We know how to respect the right approach to the problem.

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Design is no different.

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Now, also, I have this feeling that we have done

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play the value of design.

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And I think in some ways, we can consider this a natural consequence

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of the fact that open source started with developers, not with designers.

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And so statistically, you're going to find open source developers,

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not open source designers.

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And so developers are not required to understand design and many other

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things.

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But the fact that you don't understand something, sometimes

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leads you to think that is not that relevant.

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At least if you are in this privileged position where you're

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a developer, you have a lot of important things

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to consider already.

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So I think that is sad.

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But I can understand what that happened.

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And also, let's face it.

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If you don't have good open source tools to solve some problem,

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you might want to avoid that problem.

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Because you might not be feeling comfortable using

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proprietary tools to solve something that even if you feel

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it's important, you consider it to be problematic

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to use proprietary design tools.

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Next, this second idea I want to discuss with you today

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is why design contributions is something

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that we have to really consider.

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For some people, we were like enjoying internet in the late 90s.

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We saw the emergence of our coal contributions,

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a fashion control system, and decentralized

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was a fashion control system.

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Because suddenly, it was not just a license attached to a software

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that you could just give away with some physical device,

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like a CD or something like that.

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You actually, if you wanted to have contributions in open source,

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you need to understand that the whole internet at the time

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a tiny, tiny portion of what is today, of course,

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should be able to contribute.

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So we created ways to understand what I call contribution

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is and how to make that scalable.

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And one thing that code has that is amazing when you contribute

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is that the fact that it's so easy to undo and massive commit

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actually allows you to be bolder.

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Sometimes the fact that you can do something, you can go wrong,

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allows you to never go wrong because you're bold

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and you're right being bold.

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But that's safety net, that's from the mental safety net

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allows for a lot of developers to actually do crazy stuff,

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just because it is cheap.

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There's no waste in the undo.

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Now, in this eye contribution, what should that look like?

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How can we make design be bold?

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How that makes sense in that rule and workflow

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of our contributions?

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Because, of course, we want designers to be bold.

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We want designs to be as bold as we developers are.

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And then if we're going to solve the problem

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of what is a proper design contribution,

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of course, recognition matters.

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Recognition has always been at the heart

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and the core of why we do open source.

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Not necessarily as an egotistical obsession.

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But the fact that you can point to something

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and say, I did that.

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It has my name or my nickname or whatever.

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There's a license choice.

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How do you do that with design?

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How can a design, a particular, actually,

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go and say, that is my contribution there?

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And it's obvious for everyone, that is a design contribution.

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So these are questions I have for all of us here.

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I'm not going to give you answers.

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But this is to start the conversation.

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And then finally, this is a core idea

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that I want to share with you today, of course,

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is that open source has to have both code and design.

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Otherwise, it's limited.

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It's fundamental to limited.

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You can do open source code and then use

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probably target design tools.

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But that means that your conversation with the user

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is mediated.

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It's sponsored by a proprietary tool.

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Your design, data is not yours.

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Your design decisions are not yours.

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You have basically outsourced the design agency

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in your project.

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And you can say, OK, well, I won't use any design tools.

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I just use code.

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But then, of course, you are working with a huge handicap.

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It's like, I don't know, if you are coding

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and you're using a lever off is right.

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It is a text set.

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But that's not the tool that you would use to code, right?

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So tools matter.

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Well, this is PEMPOT.

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Of course, we have obsessed about all this.

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This is an open source UI design tool.

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It's a, we think it's beautiful.

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I don't know what you think.

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I think it's really nice, good UX, good UI.

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Here, you're seeing the user's method for more or less.

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If it's more capital, it's a bit broken on purpose, where

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you have some information to the left, design

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tokens in that case, and then design components,

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and some designs.

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And then to the right, you have code.

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In this case, that would be CSS.

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This is talk is not about PEMPOT, but this

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is a way for us to express how we see design and code

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working alongside.

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Here, after all, and if anyone is interested in understanding

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why we had to build PEMPOT, is because we

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wanted a developer tool that was actually a design tool.

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So it's kind of a hybrid approach.

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And this had to be built by open source developers

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and open source designers.

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Otherwise, PEMPOT wouldn't have existed in the first place.

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So am I saying that developers should learn how to design?

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Because let's face it.

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There's a lot of conversations online saying that designers

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should learn how to code.

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Lots of tutorials.

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And of course, no, I'm saying that.

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I don't think we have to continue to build this solo

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perinerative that can do everything.

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I can monetize things that are not in their skill set,

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but they kind of have to know who other stuff

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beyond their core knowledge.

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I think we should have specialized people in different areas.

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Also, there is this question, perhaps what we can do

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as developers is just use a lens as a way

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to design for ourselves, build you eyes.

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You can, in a way, you can brute force your way

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with a little lens.

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You can do that.

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But there's nothing really different from glorify templates

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and UI kits.

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There's not design with a capital D.

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And LMS are very good at understanding code,

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but design has a very cognitive and visual

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and neo-cortex approach that not necessarily code,

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the written code can express.

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Anyone here interested in philosophy of language

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will understand that you think and you speak,

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but that not exactly the same artifact.

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So you can think of when you think that's design

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and when you write or speak, that is code.

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And so there are different renditions of an external element, right?

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So no.

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And then should we break hard property design tools

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in our teams?

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Should we have this active assistant?

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OK, I mean the team, I know they're using these

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so the property design tool should I actually say,

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I'm not going to work until you change that property design tool

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and use whatever all the tools that have to be a pamper.

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And of course, no, I'm not, I'm sadly no, no.

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Because then you are a jerk if you do that.

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I mean it's a sense that you have to have some empathy

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for your peers.

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They are used to some tools.

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But so no ball cutting.

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You can constructively criticize what they're using

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and perhaps office alternatives.

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Better, I'm not suggesting that we go a boycott mode.

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So this is what we can do.

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This is my constructive proposition.

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But first, let me drink a bit of water here.

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OK.

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Anyway, who here was in 2012?

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This blizzard.

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Do you remember the blizzard?

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I was, yeah, Jela.

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Wow.

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But that was the first person for someone.

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They would probably say, what is this?

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Then, you know, amazing.

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My nose, I don't know, 10.

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So this is what we can do.

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Treat design and design practitioners are through our lives.

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I think we all remember the drama

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between back in and front and 16 years ago.

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Front in is not that serious development stuff.

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Things like that.

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Fortunately, we are past that stage.

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Similarly, I think we have to understand designers

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and design practitioners as through our lives.

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And that actually means that we have to give them agency.

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We need to have them as co-founders of open source projects.

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We don't have to treat designers as the people

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that we ask for stuff like, this is what I need.

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No, they should be proposing or discussing the problem.

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You don't give them the question and then they reply.

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You actually allow them to ask the questions and perhaps come up

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with their own solutions.

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So that's giving away a lot of power, you know,

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open source.

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That's giving away a lot of privilege, you know, open source.

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But I think if we don't do that,

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then there will be kind of an outsourced,

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I don't know, a logo creation, you know,

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the population, right?

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So of course, this is not about asking a better logo.

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Or can you fix my design, but actually having them really

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on board from the very beginning of that is possible?

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And then how that means in terms of how the design

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can contribute to your project that means in terms of road

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map, strategy, design contributions, et cetera.

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Just rethink it, don't have that as an afterthought.

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A good example of this is Blender.

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Anyone here knows Blender?

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I hope a lot of people know, yeah.

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So Blender uses Pempo to design Blender, the Blender UI.

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Anyone loves here, the Blender UI?

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Yeah, it's an acquired taste, I guess.

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But what they do is they use Pempo to redesign the UI

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in Blender, it gets updated more often than in the past.

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This is very cool because they share the stream,

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the live stream, how they are rethinking the design

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or the Blender UI.

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In this case, they're using design tokens.

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And it's very fun.

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If you see the low fidelity there, checked that's a token set,

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but if they had activated the other one,

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then there would be values over it

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and for border radius color opacity.

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And it would look high-res, final, polished result.

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It's amazing what you can do with design tokens.

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This looks like low-res for having a conversation

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of wife framing.

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And then if you activate the other set,

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it just is a final product.

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This is very interesting because the conversation

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you have are simpler depending on what are you discussing.

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You don't want to have excessive level of detail,

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because it is distracting.

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So this is a good example of a good alliance

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between code and design in the Blender project.

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Next, I suggest that you explore the limitless space

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between design and code.

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That's a wonderful place to be, by the way.

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And here are some tips design systems,

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are a great hybrid framework.

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Design systems are something that designers

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borrowed in a way from engineering,

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also from other design arts like architecture,

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where you actually define smallest elements

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like about the radius, up to components, dialogues,

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and even bigger design artefacts.

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This is good because it gives you a structure,

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but also there are intentional and they're reusable.

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And you can export in as libraries

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that you can be consumed for the people, not only yourself.

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Now, not all design tools are created equal.

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When you go to manage huge design systems,

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there are tools that were born 10 years ago, 15 years ago,

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and they haven't been able to understand,

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fully understand what design system is,

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and they can give you a design system oriented design tool.

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And one of the things that actually

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makes some design tools better than others

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for this limitless space between design and code

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is whether they are favoring imperative design paradigms

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or declarative and semantic design paradigms.

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So very quickly, the imperative design paradigms

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is about controlling exactly how everything works.

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Where's the declarative design paradigms is a rules-based.

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And that means that I only care about the goal,

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but not exactly how to get to the goal.

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We all experience the creative design or language

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when we go into the street because the road signs

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are actually declarative.

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When you see a stop sign, it is very clear what the intention is.

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Like you have to have speed equals zero when you get to this stop

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sign, but doesn't say anything about how you should get

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to that speed equals zero or on what vehicle

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you should be traversing the street.

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CSS is a declarative design language.

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And so for layouts like Flexbox and Grid CSS,

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that is a very obvious way to express the declarative designs

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about the rules.

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But no exactly obsessed about how you do that.

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That doesn't mean that you can only do the declarative design

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if you do web, not at all.

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But we can borrow concept from CSS.

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And semantic is about the taxonomies.

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You saw before the design tokens,

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that's draft standard for W3C.

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I recommend that you look into that.

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That is a way to express the passivity type of

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reference for dimensions, everything,

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in a way that you can combine them because you can reference

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one token to other.

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Like I bought their ways could be three times the opacity.

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And then you can change the passivity

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and have multiple opacity values with the same name.

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And you basically override those values depending on the set

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you have activated.

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And that gives design systems a lot of an expressivity.

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And finally, please, please.

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Do consider something beyond design to code.

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And this would be more important for a designer audience

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that you start designing and then you get to a code.

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You design and you code.

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That is very old-fashioned.

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But we can go from code to design these days,

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design to code, design to design using an open source

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design tool.

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A good example of design systems is the KDE.

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KDE, anyone?

19:37.880 --> 19:40.160
No, it's KDE.

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So KDE uses this to build their design system.

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It's called Ocean.

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And later today, in the open source design track,

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and the embeds is going to describe,

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he's going to discuss how they're building their massive design

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system and KDE using panel.

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So good example there.

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And finally, she prioritizes the non-tangual users.

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Yeah, I was leaving, rather, the most controversial,

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or not, there's hardly the most controversial.

20:08.280 --> 20:13.600
But the most commented topic in open sources

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what about non-tangual users, what about software

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that is not intended just for ourselves, as developers might.

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And I think this is just my way to encourage you

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to think outside our own bias.

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Of course, it's very comforting to be building something

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for ourselves.

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But I think it's also very exciting to be able to go outside

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our own cognitive bias and think of tools and software

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of apps that are not necessarily for ourselves

20:46.000 --> 20:47.760
by for other people that we actually don't.

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We care about them, but we don't really know them.

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And this is a very neat way to have positive impact

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through technology that is explicit.

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That reaches out the global audience.

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We have all been confronted with people saying,

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but OK, I love open source, but can you tell me

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a great open source product that I am using?

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So I open my eyes.

21:11.840 --> 21:15.960
And normally, you would say, well, in Firefox,

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we'll see, do you know, Blender?

21:17.800 --> 21:21.800
I very quickly, you start going to the very technical.

21:21.800 --> 21:27.160
And I think we need to own the whole software stack

21:27.160 --> 21:27.640
in the world.

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I will need to own everything, and that includes

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silly apps that do nice to have things.

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So that will make better software for everyone.

21:40.640 --> 21:41.600
This is a great example.

21:41.600 --> 21:42.440
This is Tenzu.

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This is an open source project management tool.

21:45.160 --> 21:46.600
You don't need to be technical to use.

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You're also using them to design, see,

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very kind of accessible interface,

21:52.200 --> 21:54.320
to be able to use a very powerful one

21:54.320 --> 21:56.160
when you actually use it the right way.

21:56.160 --> 21:59.560
So you can do agile, agile project management,

21:59.560 --> 22:00.560
using open source.

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That's Tenzu.

22:03.280 --> 22:07.280
But then, finally, I want to express that fundamentally.

22:07.280 --> 22:09.920
You have to, I'm sorry, but you have to be aware.

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And we are very heavily aware.

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Strongly, we're here in this room.

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I know we are aware of so many things.

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So many things are actually, for me, it's

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kind of depressing.

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I'm aware so many things that are going wrong

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that I feel like I just want to go and hide myself

22:24.160 --> 22:27.040
in some dark corner or whatever.

22:27.040 --> 22:30.080
But this is one of the ones I would suggest

22:30.080 --> 22:32.120
that you prioritize.

22:32.120 --> 22:37.120
It's being aware that we keep avoiding good design

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and open source design.

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This is a precious territory that we are giving away.

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And this is the cognitive level.

22:44.960 --> 22:49.960
This is the conversation with the user that we're giving away.

22:49.960 --> 22:52.880
And if people are saying, look, I do developer tools.

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I do database, I do frameworks.

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That's fine.

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Your user is a developer.

22:57.200 --> 23:00.640
But let's do more than just your user is your developer.

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Just look at that and when you do that,

23:04.240 --> 23:07.400
if you don't have a great user experience,

23:07.400 --> 23:10.000
unfortunately, it is a differentiator.

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People are going to shy away your open source product

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because they cannot use it, they cannot enjoy it.

23:18.480 --> 23:22.160
So they introduced me as a public, I'm from Spain.

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So anyone here from any Mediterranean country?

23:26.400 --> 23:27.560
OK.

23:27.560 --> 23:35.400
So we have olive oil in Spain, really good olive oil in Spain.

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We say that we have a water and olive oil in our houses.

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You can just open the tap.

23:41.920 --> 23:46.400
And olive oil is a crucial element in our cuisine,

23:46.400 --> 23:47.880
in our gastronomy.

23:47.880 --> 23:51.320
Good olive oil, basically, is the fabric of dishes.

23:51.320 --> 23:54.520
This is relevant for me because open source was thought to me.

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I started open source in 1997.

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And I, of course, I had to read the recipe metaphor.

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Like recipes you read it, you can fork it, you can contribute,

24:03.960 --> 24:05.920
all that.

24:05.920 --> 24:08.560
And I think a lot of open source is olive oil.

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It just makes the dish feel amazing.

24:13.120 --> 24:16.200
It contributes greatly to the experience,

24:16.200 --> 24:17.280
but has one issue.

24:17.280 --> 24:19.520
It is invisible in many ways.

24:19.520 --> 24:23.120
If you know, olive oil isn't in the dish,

24:23.120 --> 24:24.120
you can appreciate that.

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You can ask, what is this olive oil that I'm enjoying?

24:27.760 --> 24:29.760
But normally, it is hidden.

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It is a pity because it's so important

24:32.000 --> 24:36.040
in how we consider our gastronomy.

24:36.040 --> 24:39.400
So we have wine.

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We also have great wine in Spain.

24:41.840 --> 24:45.120
And the good thing about wine is that you put an in front

24:45.120 --> 24:48.520
of the person that is having the dish.

24:48.520 --> 24:51.320
So at the same time, you are having something

24:51.320 --> 24:54.320
that gives the dish the right fabric.

24:54.320 --> 24:55.720
But then you own the conversation.

24:55.720 --> 24:58.200
You have a direct conversation with the user

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with a particularly bottle of wine that they can enjoy.

25:01.280 --> 25:03.920
And, of course, many days, not obviously,

25:03.920 --> 25:06.520
with olive oil.

25:06.520 --> 25:09.000
So I think we need to have both.

25:09.000 --> 25:10.960
We need to have code, and we need to have design.

25:10.960 --> 25:13.480
We need to have the control over what is running,

25:13.480 --> 25:17.280
but also we need to have the conversation with the user.

25:17.280 --> 25:20.320
No matter who the user is.

25:20.320 --> 25:22.440
And so that is for today.

25:22.440 --> 25:24.320
Thank you very much.

