WEBVTT

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The next vote will be about the Tegat, the Tegat, the Tegat, the Tegat, the Tegat, the

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small story of sustainability of the Dors and its main military infantry.

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Hello everyone.

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I'm going to tell you stories that happened not so long ago in the country, not very far away, actually.

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Once upon a time in 2014, it was born Tegat from the Bole Bors of a Spanish company named Khaled

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Khaledos.

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Tegat soon became a well-bellowed project management tool with a World War user base of over 20

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million.

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In 2021, the Tegat team took on a new project called Base, the Tegat Next.

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Tegat Next was announced as a fully revamped Tegat, keeping key concepts for its predecessor,

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but designing a better user experience around.

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The focus was on being global, inclusive, and accessible.

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But the Khaledos company is a Busybee, and they were also already working on another

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product called Penpots, which is a design tool to bring together developers and designers.

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By that time, it was just starting to achieve a great success, and it's awesome.

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You should write them so.

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There eventually reached the decisions that that couldn't keep working on both

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product at the same time.

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Penpots was chosen as it was believed to feel a more premium gap in the ecosystem.

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What did it mean then for a Tegat Next was vision?

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I think you knew the answer to that already, or we don't be here today.

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At Beri, we are a small French Cooperative, a TV investing open source.

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And in 2024, we were working on Tegat internally, training our ends on our own

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revamped of the front end.

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We decided to reach out to Khaledos, and the informed us that Tegat Next

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was actively searching for a new graduate.

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We decided to seize this opportunity, and the magic of open source pretty much took

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care of the rest.

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And that's what Tegat Next was born.

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I wasn't sure if that would work.

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The philosophy behind Tegat Next is the same as it's Alias Tegat Next,

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to build a great tool promoting healthy collaboration and polished methodology.

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We have small means, but we dream big, and the team is fully committed to this.

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A quick note about our business model, since it's a recurrent question that we get.

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Our strategy goes freeway.

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One is to have a free pricing on our SaaS.

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We have no pay plan, no open core.

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We also encourage any actor willing to sponsor the project, obviously.

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Two is staying small and focused.

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We are fully independent.

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And every team member is directly involved in building Tegat Next.

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We have no marketing, no sales department, no management player, no investors,

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and that's important.

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It keeps us small, and it keeps us sane.

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And free is, we don't directly provide services, I want to say.

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Instead, in the spirit of cooperation, we are building a network of service of professional partners

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to provide everything the user could want guaranteed support,

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hosting, training, etc.

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Then Zui is a protected trademark, and we did that in order to discourage

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bad actor for trying to monopolize profits around Tenzu.

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So, where are we at today?

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I'm happy to say that while we are not as fituri compatible as Tegat quite yet,

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Tenzui is already used in the real world by Undreads of Fuser and Content,

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and it's only a few months after it's first ever released in the end of September.

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And that's awesome.

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On Tenzu, we are able to organize the work in different spaces

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and assign fine-grained permission to team members.

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We have a fully functional combat where you can create stories, assign team members,

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add commands, add attachments, and you can have multiple combos

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in anything new project.

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We already have a dark team, and we have Tenzu,

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you are translated in free-long widgets, English, Spanish, and French.

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And you can configure your Tenzu instance to connect to desaprototation providers

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there's that you want. And as an exclusive announcement, just for us them, as of yesterday

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in Tenzu version 2, you can no collaborate in real time on your story. You can, you can see in real

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times the changes that are made by other users and as they are making them and you can't

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add your own. We are very sure to launch this feature as it is the very first one we added

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that really differentiates from the dear old tiger user experience. And Sán's giving a talk

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is all about taking risks. No is the time for everything to go to L and Sán's demo are

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obviously not risky enough. I will be doing a synchronized demo with my co-workers L to show you

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this collaboration goodies. That wasn't what I mean. Of course. I'm sorry.

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The demo effect, of course.

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So, this is Tenzu. I'm going to show you a project.

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So, I'm going to switch to dark mode to show you what this look like. But I'm going to stay

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nightmare because for a presentation like mod is more accessible. My co-worker is going to

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do some stuff. So, you should see the interface moving like this. Just a story up here.

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And disappear. And he assigned me to it and you can see that I receive in real time also

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notification. There are multiple compounds there. And if he's doing it is stuff correctly,

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yeah, new one. Just up here. And it's going to disappear or so. So, I'm going to what you can

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going to show you a bit. You can move around the interface. Different statues is a classical

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combo world. And now we're going to open this one to show you a bit the editor of the story.

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I'm going to add an image to this. And just drag and drop. And then you have it. And you have

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the attachments that was automatically uploaded. And then we're going to show you the live

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co-versions that my co-worker already started. You can see is cursor right there.

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It's a wizi wig editor with a lot of different customization.

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So, you can have table, you can have heading, you can have color, and all the good stuff.

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You can also have comments.

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And if my co-worker, where I took a month, I'm also going to see it live.

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You have different view mode for the story. And you can also move a story to another

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can than if you want. So, if I go back to main, my story is no more there. And if I go there,

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it's here. You can see which member are proud of your project. You can manage invitation.

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And you can recent invitation if you need to, and assign them to specific worlds. Also.

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Like I said, we have a fine green permission system. So, you have some pre-made worlds

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that you can't edit, and you can customize anything that you need to.

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You also have a user profile, obviously, where you can delete your account automatically.

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No more email to say, please delete my data.

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And we have, like I said, we provide free pricing. So, user can choose to give us

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money or not. So, the permission system is making the interface

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depending on what you have. Like for this workspace, I have no write permission. So, I can't

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create a new project. And if I go back there, my co-worker is going to make me a riddle user. So,

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automatically, I have no more access to create a new story. And if I go there, I can't edit anything

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if I try to type that won't work. But I can see the world content just not interact with it.

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And it's fully in real time. So, user accounts, confused permission because they're

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caged. And that's it for the demo. It went well, I think.

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Now, that's done. Here is what we'll be working on in 2026. To under the more use case,

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especially for user coming from TIGA, we plan to work on adding support for

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sub-task, stream, and issues. We don't know yet what forms that we'll take exactly as we plan

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to do lots of user research beforehand. And if you are TIGA user, you can help because we are

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always looking for volunteers. And the next feature, we are actually working on the right now

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is to provide a way from TIGA user to immigrate their project to Tenzu. While Tenzu is still

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evolving and not yet on feature parity with TIGA, we still want to provide a way for users to

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enjoy it without losing all their artwork. We are planning to design a legacy mode for projects

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created from a TIGA export with support for some stuff with not Tenzu equivalent quite yet,

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like story point, for example. And as soon as Tenzu provide an equivalent feature,

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the data for all previously important migration is going to be backport automatically

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to the Tenzu equivalent. And another exclusivity just for us them because we really want to

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spoil you today is you get a sneak peek into what this legacy mode we look like. The first step

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is this shiny new button that's coming soon and it's actually or a screenshot from our

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development environment so we are really working on this right now. Once you're at an export

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file you will be able to see in real-time the progress of the importation and this is a mockup

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on PENPOT by Zoey. You will then be able to pick and choose which user gets invited to collaborate

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with you from the pool of users that were previously parts of the project in TIGA. That's

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many different from TIGA importation when you had to add users beforehand. That's not the case here.

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And finally you'll be able to see your story with all the informations that we are you are used to

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in TIGA. And really by release this interface will evolve and will be replaced with the Tenzu

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way of doing stuff. Sorry I lost myself. And users that create project from scratch won't

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ever see the things that are specific to TIGA that we need to wait for Tenzu to support it natively.

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And this way user experience will converge little by little. Also while on pouring TIGA user to

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keep access to the data in advance of Tenzu specific features that we cover those use case.

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That's it for now. I want to conclude by saying thank you TIGA. Of course, thank you

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Khaledos. Thank you for being here. And thanks open source.

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It was thank you for providing all the content of the slides in Mugdon. And actually I'm

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iter of video myself. So I would always like to have text translations. I made the effort.

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Thank you for your thank you.

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And second question, can you let me tell the story of TIGA? First question was about

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with the way we get it or that we use. We actually use black nudges which is also used by

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last street numeric in inference. So no we didn't build it from scratch. We integrate with it.

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And it actually helped us a lot with live collaboration because a lot of stuff was already

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done to implement the protocol. The second question was about the shipping room. The story of

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the logo. Well, actually the first name ID for Tenzu was Moserschip. Since we talk that Moserschip

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will be already too branded with of why not Moserschip with a ship. And then because it was already

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still a risky to try to brand our product this way. We talk about other ID. We came to Tenzu

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which actually mean celestial map in Japanese. But the ship logo stayed because it was funny and

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we want to have those kind of identity of having a fun project.

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I would ask that we have a presentation about black nudges. One point is fighting in this

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difference as to the front to learn more. Any other question?

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Excuse me, last week numeric is the same to sort the kind of scene of the

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with the open desk. The question is about last week numeric. It's also collaborative

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streets made for public services in France. And we have a lot of common stack with them actually.

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But so it made me nervous not because in Belgium you are really doing this. France, Dutch,

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and German. So it will be public service. It's fed around for big services which bothered

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me to be multilingual. The question is about the multilingual each part of last week numeric.

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In thanks in Belgium you have a several long way to Switzerland also. But in France we all only have

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French stuff. You will need to ask them because I don't know if last week numeric is multilingual

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or not. It's made of several different software that can be used independently of

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from last week numeric. So I suppose those are.

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I'm completely external from last week numerics. You need to ask them.

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I have a minute to say that I've worked with my brothers. We are very proud of that by what

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I'm doing with my brothers. And I have a question with how they're about multilingual apps.

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And I'm completely into rubies, scram and extrusion. So the question is about the roadmap. Sorry.

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And the fact that I didn't give any dates. I'm not going to give date. But yeah, we hope to deliver

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this in 2026. Little by little. We do release really regularly and publish about it on this

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piece of paper. I think that's it. Thank you.

